Thursday, August 16, 2012

Catherine Ensley's Words World and Wings: Vulnerability


Kenda, a blogging friend, has been writing Haiku and challenging her readers to do the same. Alas, I am no poet.?She shared an image of sky crisscrossed with jet streams, which went along with her Haiku called Vulnerability. It was lovely, but didn't spur me to try my hand at it.

Instead, I was reminded of?a picture I took recently of the sky above our house, and an experience of physical vulnerability. The?picture was taken a couple of weeks ago, as I was returning from my morning jog. Hubby had discovered the garbanzo field next to our house was infested with army worms, and so he hired an ag pilot to spray it.

Even as I was taking the picture, I felt the FINES, the fine droplets of pesticide in the air, hitting my skin. It's better not to be outside when pesticides are being aerially applied, and so I ran for shelter.

The builders were still re-siding our house, but they were both well covered and in the house's wind shadow, and so I doubt they got any fines on them.


The ag planes make a thunderous roar as they fly over. They used to drop little leaflets of toilet paper as markers so they would know where they left off on each pass over the field (before they reached the end, had to turn around and start over). Then technology advanced and they dropped a little blob of white foam with each pass instead. Now, they use GPS mapping, just as my hubby does in his tractor, when he's spraying with a ground rig.

Source: http://wordsworldandwings.blogspot.com/2012/08/vulnerability.html

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Wednesday, August 15, 2012

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Source: http://answers.apostoliccm.com/2012/08/the-latest-on-rapid-systems-in-payday-loan-finance-guidance/

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Girls with ADHD at risk for self-injury, suicide attempts as young adults

Wednesday, August 15, 2012

Girls with attention deficit hyperactivity disorder are significantly more likely to attempt suicide or injure themselves as young adults than girls who do not have ADHD, according to research published by the American Psychological Association.

Young women diagnosed with attention deficit hyperactivity disorder as girls, particularly the type with early signs of impulsivity, were three to four times more likely to attempt suicide and two to three times more likely to report injuring themselves than comparable young women in a control group, according to the findings, published online in the Journal of Consulting and Clinical Psychology.

"ADHD can signal future psychological problems for girls as they are entering adulthood," said the study's lead author, Stephen Hinshaw, PhD, a psychology professor at the University of California, Berkeley. "Our findings reinforce the idea that ADHD in girls is particularly severe and can have serious public health implications."

The first wave of the study comprised 228 girls ages 6 to 12 in the San Francisco Bay area. A total of 53 percent were white, 27 percent were African-American, 11 percent were Latina and 9 percent were Asian-American. The girls were recruited from schools, mental health centers, pediatric practices and community advertisements. They went through extensive diagnostic assessments, after which 140 girls were diagnosed with ADHD, while the rest were part of a control group. Forty-seven girls were diagnosed with ADHD-inattentive, a subtype of ADHD that means the girls are less likely to act out and can sit quietly but have a hard time paying attention. Ninety three had ADHD-combined, a combination of hyperactive, impulsive and inattentive symptoms. ADHD-combined is the most common subtype of ADHD referred for treatment.

After the initial diagnostic tests, the researchers followed up at year five and at year 10 with a full day of clinical assessments of each girl. They also conducted telephone interviews or home visits if necessary. Of the original sample, 95 percent of the girls were retained at the 10-year follow-up, when the participants were between the ages of 17 and 24. They and their families were questioned about a range of life problems, including any substance use, suicide attempts, self-injury and depressive symptoms. The young women were also tested for academic achievement and neuropsychological functioning.

Of the participants diagnosed with ADHD-combined, 22 percent reported at least one suicide attempt at the 10-year follow-up, compared to 8 percent of those with ADHD-inattentive and 6 percent of the control group. Girls in the ADHD-combined group were significantly more likely to injure themselves, with 51 percent reporting actions such as scratching, cutting, burning or hitting themselves. That compared to 19 percent in the control group and 29 percent in the ADHD-inattentive group.

There were no significant differences in substance use across the groups; however, the girls diagnosed with ADHD as children were more likely to continue to have symptoms of ADHD, more psychiatric problems and far greater use of psychological services, the study found.

"ADHD in girls and women carries a particularly high risk of internalizing, even self-harmful behavior patterns," said Hinshaw. "We know that girls with ADHD-combined are more likely to be impulsive and have less control over their actions, which could help explain these distressing findings."

###

American Psychological Association: http://www.apa.org

Thanks to American Psychological Association for this article.

This press release was posted to serve as a topic for discussion. Please comment below. We try our best to only post press releases that are associated with peer reviewed scientific literature. Critical discussions of the research are appreciated. If you need help finding a link to the original article, please contact us on twitter or via e-mail.

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Source: http://www.labspaces.net/122580/Girls_with_ADHD_at_risk_for_self_injury__suicide_attempts_as_young_adults

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Next Generation Console Analysis ? Wii U ... - Immersed Gaming

(A new Xbox is possibly on the horizon. Are you ready to shell out another 300 bucks though?)

A new article released by Gamespot seems to suggest a new Xbox is coming out in Late 2013 or early 2014. Being that we?ve heard the rumors for the past 4 years and there are still articles out there claiming the new consoles would come out in 2011, we should take this bit of news with a grain of salt. For my younger readers that haven?t heard that saying before, it simply means we should be more critical, and more skeptical, rather than believing this news wholeheartedly.

The announcement of new consoles opens up a Pandora?s box of questions. Assuming the news is true, are gamers excited to see the new consoles hitting store shelves soon or are they weary over the last round of Console Wars? On another side question, who won the last console wars? Do gamers even have enough cash to secure these new consoles if they come out? Will these consoles be more expensive; as we?ve seen happened with console prices jumping each generation? Do we even need new consoles? Has the PS3 really been pushed to its limits?

There are a thousand questions and I, like always, will try and answer them all thoroughly; just like all my other obnoxiously long articles. This is going to be a long read, so I hope you?re comfortable and have some awesome cookies on hand.

Price

Let?s be honest here for a second, this really is all about price. Assuming the new consoles were going to be sold for $1, no one would keep their old Xbox, Ps3, and Wii. We wouldn?t even be having this discussion. It?s the price that?s the big 1,000 pound elephant in the room, and it?s our wallets that are running scared. That initial anxiety we feel when we hear about new consoles is always due to the insanely large amounts of money we pay, just to give us the opportunity to play the games we know we?ll want to.

Now if you?re a major PC gamer like I am, you slightly snicker and laugh like an evil Joker when you think of the console gamers having to buy a new console. But I can?t join in this time as I feel their pain after many generations of console wars and I?m one of those suckers that ends up buying consoles as well.

From the news article mentioned above, it seems the price point for the new Xbox will be $300 dollars. That?s good news, even if it causes a slight cringe. The original bare bones Xbox 360 was also $300 dollars and now years later as technology has gotten even more affordable, we can reap those rewards and keep the same price for much higher technical specifications.

The PS3 on the other hand on launch was losing money! It really was the Juggernaut of the console wars and you definitely got your money?s worth even if you paid $499 for the base version or $599 for the upgraded one. Both cost Sony nearly $800 dollars to make, and Sony saw it as an investment and was willing to take the nearly $2 billion dollars in losses to give its Gamers the most powerful console on the planet at the time.

No one really knows what the new Xbox or PS3 will cost, but I?m wagering that because technology is becoming cheaper and because gamers don?t have the largest wallets, all companies will make a strong effort to keep prices down. My prediction will be that 500 dollars will be deemed unacceptable for a new console. This may not be the case, but with technology being how affordable it is, and Gamers being very picky with what they buy, manufacturers can simply not afford to alienate their consumers and charge exorbitant amounts for hardware. The PS4 may go for $400 but it would be a huge mistake to charge $500.

Backwards Compatibility

Both consoles should make their consoles backwards compatible. Sony is notoriously known for not doing this for some versions of its console and it has lead to quite a few gamers being disillusioned and upset. When asked why some newer models of the PS3 could not play PS2 games, Sony simply told people to buy a PS2 and that it was still on sale. To be honest, it?s cheaper to buy a PS2 and PS3 than to buy the expensive backwards compatible PS3?s which I believe aren?t even on sale anymore.

XBox 360 is also not backwards compatible with the vast majority of its games. When gamers buy a game they expect it to play on newer consoles as well, especially when the medium is the same. Both consoles used DVD interfaces. It?s not like we went to a different type of cartridge.

The winner in all of these discussions is definitely Nintendo with their Wii. The Wii plays Gamecube games flawlessly and really shows how a next generation console should treat it?s past generation sibling.

The DS also is a shining example of how to incorporate Gameboy games into a new handhelds lineup of entertainment.

Nintendo shows that developers can meet these issues if they truly want to. It?s all about will and if they are willing, Sony and Microsoft can make their consoles backwards compatible. Gamers across the world should protest if these demands aren?t met especially because the gaming lineup on the Xbox360 and PS3 are tremendous and most people have hundreds of dollars invested in those games.

The PS2 was my favorite console and the feeling I got when I found out I couldn?t play those games on my PS3 console was heart wrenching. It was extraordinarily brutal and as a result I ended up getting a PS2 to enjoy playing my favorite childhood games. But it?s a feeling I never want to experience again. Gamers should not allow another console to be released without Full, and I emphasize the word FULL, backwards compatibility.

If you just look at Worldwide sales numbers these are your figures:

  • ??? Xbox 360 ? 67.2 million as of 31 March 2012

So you can see that Playstation and Xbox didn?t get too much of a lead ahead of each other. It was really the Wii that destroyed the competition. I remember Wii fever when it struck. My family actually purchased the Wii first mainly because of my siblings. Plus the gaming lineup at the time was enough to satisfy the regular gamer. Sadly the gaming lineup of the Wii really dropped off a cliff only after a couple years and people really got discouraged by the Wii. A lot of people simply don?t play their Wii anymore because there are no good games on them. All the best games sit comfortably with Sony and Microsoft.

Given that in depth analysis, you could say the Wii won early on but Sony and Microsoft have gotten the upper hand in the end even if they haven?t sold enough consoles. Remember, the Wii was sold to a demographic outside of just gamers and that demographic doesn?t need dedicated gaming consoles like the PS3 and Xbox. That?s why there is such a disparity in sales numbers.

Has Nintendo alienated the common gamer for a more mainstream position? We?ll know with the Wii U which is a much more powerful console and is already getting exclusives like ZimbiU that match the common Gamers taste.

Sales numbers though are only one metric for measuring success. Some say you can?t even properly gauge who won the console wars; that there is no way to measure it. Given that all 3 consoles sell millions of games and make billions of dollars, I have to agree that it?s very difficult to pick a winner when all 3 are living on cloud 9.

Do we need new Consoles?

There is a misconception I want to get out of the way when discussing if we need new consoles. The issue lies between data storage and processing power. Data storage is simply the ability of something to hold lots of information. Processing power though is the ability to sift through large amounts of information to get at some end goal. For your video card that means showing off those awesome graphics. For your CPU that means making sure you don?t lag or stutter while playing the game.

Some people argue that because the PS3 has plenty of storage space at nearly 50 gigs on a two sided blu ray disc, we don?t need to go to a new console. Storage space isn?t the main reason why we buy consoles though. We want an amazing gameplay experience. As a result, people are willing to put in multiple discs if it means playing a game at a very high graphical setting.

So the real question is, how are the Xbox360 and PS3?s video card and processor doing? Are they maxing out? Are they on their last leg?

Video card

The video card is probably the first thing that a new console will benefit from. Back in the mid 2000?s video cards were VERY expensive. Even if you paid an exorbitant amount, you still got a subpar video card by today?s standards. The GPU inside the video cards was also very old and dated.

Video cards today are amazingly powerful and very cheap. Even getting an average one at $150 dollars will get you a super powerful 1 gigabyte stick of dedicated ram with a large GPU on the side.

So even if Sony and Microsoft get average video cards for their next consoles, that will still be a huge step up in graphical processing.

Processor

Processors have gotten even cheaper than video cards thanks to the smartphone revolution which forced manufacturers to go to extremes to satisfy our cell phoned creatures.

The Google Nexus, which is the leader in Tablet technology,? just as an example, has a quad core processor that runs at lightning speeds and has a 12 core GPU strapped in a tiny flat space.

All of this for only $199. That would have been unheard of in the early 2000?s. Technology has really come light years from where we were and the main change has been price. Price is important when it comes to consoles and it?s the price of the new hardware that?s so surprising.

This is huge for the next consoles because while their processors may not have been on their last legs, their video cards definitely were, and an upgrade in both would be a HUGE step up for gaming.

Ram

A 1 gig stick of ram used to cost more than $200 dollars. Then it become $100. About a year ago, I bought 6 gigs of triple channel high quality ram for $100 bucks. Ram was a rare commodity and console makers had to decide on exactly what they could afford to put in there.

That?s no longer an issue for new consoles. Lets take the Wii as an example. The original Wii had 88mb of RAM. The new WII U has 768MBs of ram which is nearly a full gig. That?s almost a 10-fold increase!!

They could have put more but their GPU will do a lot of work without needing excess amounts of RAM.

The Xbox360 in comparison has 512 MBs of RAM and the PS3 has the same 512 MB. Both companies would have benefited from putting more but every bit you add increased costs dramatically. Nowadays since RAM is dirt cheap you don?t have to make those sacrifices anymore.

Gaming Medium

Again we have to be honest here and mention that the gaming medium we?ve been playing on is finished. Its days are numbered because the DVD 9 which holds 9 gigs is simply not beefy enough. It needs to hold more and it can?t. Some games have even been shipped on 3 discs.

Rage for instance is 3 discs on Xbox360 and 1 disc on PS3. The game was released last year. A lot of us love our Xbox consoles and like playing on Xbox Live as well but this gets all the more frustrating to do when you?re juggling discs in the console. It also really breaks your immersion in a game when it asks you to switch discs.

Sony has the edge here because in 2008 it destroyed Toshiba?s HD-DVD format competitor. Blu Ray won the format wars and as a result left Xbox and Microsoft with no competitors from which to buy from.

If Microsoft wants to have a larger disc from which to play games from it either needs to make a new format from scratch which would costs millions in Research and Development or it would need to license and pay Sony for the ability to use Blu Ray Discs.

Since Blu Ray discs are a long ways away from being maxed, Sony has no issues on the Gaming Medium front. But Xbox is stuck between a rock and a hard place. Predictably they will probably make their own format. It?s hard to imagine them paying Sony for Blu Ray.

Gamer?s Quandary

The truth when it comes to the console wars is that gamers don?t want to choose. They?re really in a quandary and their pockets get stabbed every time they delve into the issue of consoles.

Imagine for a second if you didn?t have to choose. Imagine if all the console makers could come together and make one console that all games would be compatible with.

That?s what gamers want and that?s why open source consoles like the Ouya are gaining popularity. It?s probably never going to happen and profit margins as well as stock holders insist that making different consoles continues, but imagine a future where it was possible.

Even if we had to pay an extra $200 dollars the cost would be worth it because now you had one console for all your needs. Industry insiders agree that having one console is better for gaming in general as the linked Gamespot article explains.

Having many competing consoles has always been the gamer?s quandary and as a result most gamers have to sacrifice one console for the other. For gamers it was easy to sacrifice the Wii because of the gaming lineups of the Xbox and the PS3, but now that the Wii U has amazing console exclusives, this decision will simply get harder.

Most Gamers today do not own all 3 consoles. Myself and others are in the minority that own all 3. Which console will gamers sacrifice for the next generation? Might Gamers sacrifice two consoles, if triple A console exclusives dry up?

Final thoughts

What we?ve learned from this long discussion is that gamers really are split on enthusiasm for new consoles. On the one hand we have an issue with backwards compatibility and possibly having to say goodbye to our old generation games and on the other we have a very powerful system with great specs awaiting us.

Then we have the issue of worrying about prices, but then we think about all the new games we will get a chance to experience. For every positive there seems to be a negative and this has lead the gaming community to really fracture over the announcing of a new console.

Some of us are happy, others are slightly discontented, and others are simply numb. We buy consoles for the games so it?s always one step removed from what we really love. No one really cares deeply about a processor or video card. They care about the memories they had with that amazing game which was silently rendered in the background by your console.

Gamers also would love to have a world where one one console reigned supreme and where all the console makers could work together to achieve some better end goal. But sadly such a world is just a mirage for now.

The final thought for Gamers is that they want the new consoles to come out well priced, with backwards compatibility, and with gaming in mind [Wii U controller and Motion controls are very much a fad].

If console makers keep these tenets to heart then maybe whenever the new consoles are finally officially announced, we?ll be more excited and less apprehensive. The truth is our consoles are getting older and a replacement is due sometime soon in the next couple years.

My final advice to console gamers is to open up to PC gaming. Starcraft, Diablo, and more than a decade worth of amazingly fun games are there. Hopefully that can give solace to your wounds when deciding which console is right for you. Most gamers will not be buying 2 next gen consoles on launch day; let alone 3 being available in the future.

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Source: http://immersedgaming.com/2012/08/15/next-generation-console-analysis-wii-u-xbox-720-ps4/

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Tuesday, August 14, 2012

Scientists create most disgusting robot yet (+video)

Inspired by the revolting manner by which earthworms move, a team of researchers from MIT, Harvard, and Seoul National University have successfully created the most disgusting robot that has ever been looked upon.

By Eoin O'Carroll,?Staff / August 10, 2012

Researchers at MIT, Harvard University and Seoul National University have engineered a soft autonomous robot that moves via peristalsis, crawling across surfaces by contracting segments of its body, much like an earthworm.

An international team of researchers from the Massachusetts Institute of Technology, Harvard University, and Seoul National University have succeeded in creating the world's most disgusting robot.

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Known as Meshworm, the soft, repugnant automaton moves via peristalsis, a method of locomotion for slugs, sea cucumbers and other vile organisms, as well as a process associated with human digestive functions, such as vomiting.

The robot, which looks like a bloated earthworm that has been out in the sun for too long, was constructed out of a revolting mesh-like substance made from a nickel-titanium alloy that stretches and contracts with heat. A small current through the wire mesh propels the horrid machine forward with a slow, writhing, and eerily purposeful motion, much like an earthworm would inch across your face while you're sleeping, for example.

?It?s a very bizarre material,? says MIT's Sangbae Kim in a press release from the university, which remarked on the difficulty of attaining a correct ratio of nickel and titanium, as well as heating the alloy to temperatures that allow the mesh to spring back to its original, disgusting, shape.

Predicting how people would react to their loathsome creation, the scientists built it to be virtually indestructible. ?You can throw it, and it won?t collapse,? says Kim. ?Most mechanical parts are rigid and fragile at small scale, but the parts in Meshworms are all fibrous and flexible. The muscles are soft, and the body is soft ? we?re starting to show some body-morphing capability.?

The scientists also demonstrated that Meshbot cannot be dispatched by stomping on it or bashing it with a hammer.

The team noted that the stomach-turning design could be useful for creating horrid robots that could inch across rough terrain, or squeeze in an out of tight spaces, such as your shower drain.

The team's research was supported by the US Defense Department.

Source: http://rss.csmonitor.com/~r/feeds/science/~3/bnRu-kzoxvM/Scientists-create-most-disgusting-robot-yet-video

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Cowboys beat Raiders 3-0 in exhibition opener

Oakland Raiders quarterback Terrelle Pryor (6) looks to pass as offensive tackle Joe Barksdale (72) blocks Dallas Cowboys defensive end Kenyon Coleman (99) during the second half of an NFL preseason football game in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Ben Margot)

Oakland Raiders quarterback Terrelle Pryor (6) looks to pass as offensive tackle Joe Barksdale (72) blocks Dallas Cowboys defensive end Kenyon Coleman (99) during the second half of an NFL preseason football game in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Ben Margot)

Oakland Raiders defensive tackle Tommy Kelly (93) sacks Dallas Cowboys quarterback Tony Romo (9) during the first quarter of an NFL preseason football game in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Tony Avelar)

Oakland Raiders running back Darren McFadden (20) rushes against Dallas Cowboys defensive back Orlando Scandrick (32) during the first quarter of an NFL preseason football game in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Tony Avelar)

Dallas Cowboys quarterback Tony Romo (9) talks with an official during the first quarter of an NFL preseason football game against the Oakland Raiders in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Ben Margot)

Oakland Raiders quarterback Terrelle Pryor (6) scrambles away from Dallas Cowboys linebacker Orie Lemon (58) during the third quarter of an NFL preseason football game in Oakland, Calif., Monday, Aug. 13, 2012. (AP Photo/Tony Avelar)

(AP) ? Darren McFadden needed one series to show he's in midseason form for Oakland following a foot injury that cut his last season short.

Most of the rest of the first-team offensive players for the Raiders and Dallas Cowboys need plenty of work to get back to that level.

McFadden picked up where he left off last season by gaining 38 yards on Oakland's first three plays of the exhibition season and the Raiders went on to lose to the Dallas Cowboys 3-0 on Monday night.

"He was able to make some explosive gains," Raiders coach Dennis Allen said. "That's what we anticipate out of him. He's an explosive playmaker. We have to find ways to get him the ball and give him an opportunity to be explosive for us."

McFadden, who missed the last nine games of 2011 with a Lisfranc injury to his right foot, opened the game with a 4-yard run, an 18-yard reception and a 16-yard run to delight of the Raiders fans.

But Carson Palmer threw an interception to Gerald Sensabaugh on the next play for Oakland (tied for No. 23 in the AP Pro32) and both the Raiders and Cowboys (No. 15, AP Pro32) struggled to generate much of anything until the reserves took over in the second half.

"We made some mistakes and it cost us," Dallas quarterback Tony Romo said. "There will be some good stuff to evaluate and get better. We have to get better from tonight's game and we will."

Kyle Orton took Dallas 67 yards on the opening drive of the second half to set up Dan Bailey's 33-yard field goal and that proved to be the only scoring of the night.

McFadden left after that first series and Palmer couldn't move the Raiders without him. Matt Leinart played the rest of a scoreless first half and completed six passes to undrafted free agent Rod Streater, but couldn't put any points on the board.

Dez Bryant, whose status was in question after leaving practice early Saturday because of hamstring tightness, came up with the only big play for Dallas' first-team offense when he made a good adjustment in the air for a 24-yard gain from Romo on the first offensive drive for the Cowboys.

That was the only first down in three series with Romo under center. Only two of Dallas' other 10 plays with Romo in the game went for more than 1 yard and both of those were on third-and-longs when the Cowboys couldn't convert.

But the Dallas defense did the job after the fast start by McFadden.

"We just had to settle down," Sensabaugh said. "Once we got settled down and everybody just kept doing their job, there weren't too many big plays coming after that. (Our) guys were able to make plays."

The play was sloppy all around as Dallas twice committed penalties on punts to prolong drives for Oakland and committed another before a botched snap on a field goal try.

The Raiders were unable to make the Cowboys pay for those mistakes as the first drive aided by two fourth-down penalties ended in a punt and usually reliable Sebastian Janikowski was wide right on a 47-yard field goal attempt after the third infraction.

Oakland had its share of mistakes as Chimdi Chekwa let a punt roll to the goal line instead of downing it at the 1 and receiver Jacoby Ford had a rough day all around.

Ford was stopped after a 4-yard return on the opening kickoff, had two passes from Palmer go through his hands, was the target on Palmer's interception and muffed a punt that rolled out of bounds to miss a chance at a return.

Even the replacement officials had problems as they spotted one ball outside the hash marks only to have Romo correct them.

The game also marked the first real action as a pro for Terrelle Pryor, the former Ohio State star quarterback who had no official plays as a rookie with Oakland. Pryor missed last preseason because he entered the league late through the supplemental draft and committed a false start penalty before his only play in the regular season.

Pryor completed 8 of 15 passes for 50 yards, was sacked twice and was quick to leave the pocket to scramble, running six times for 21 yards. He put Oakland in position to score, but Eddy Carmona missed a 36-yard field goal wide right with 6:44 remaining. Pryor then threw an interception on fourth-and-26 in the final minute to end the game.

"I thought I played bad," Pryor said. "I just could've played a lot better and I will play better. I just played bad today."

NOTES: Cowboys rookie LB Kyle Wilber broke his left thumb. ... Raiders C Stefen Wisniewski left in the first quarter with a calf injury. ... Former Raiders coach Jon Gruden greeted fans in the Black Hole before announcing the game for ESPN. ... New Raiders GM Reggie McKenzie lit the torch to honor late owner Al Davis. ... There was a moment of silence before the game for former Raiders DL Ben Davidson, who died last month at age 72.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2012-08-14-Cowboys-Raiders%20Folo/id-5b5efa4de4d94208919e21b41521f85e

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Know What You are Dealing with: Essential Data Its essential ...

Know What You are Dealing with: Essential Data It?s essential to Know Prior to Paying for Data Recovery

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Summary:
Data recovery businesses thrive on their customers? lack of information and typically get away with charging obscene rates for any recovery, regardless of complexity. This short article answers the following critical questions customers have to ask before getting data recovery services: How do tough drives function? How can they fail? What are the chances of thriving recovery and just how much can I anticipate to spend?

Keyword phrases:
data recovery, tough drive recovery, laptop challenging drive recovery, tricky disk recovery, difficult drive failure, mac tricky drive recovery

Know what you happen to be dealing with

The planet of information recovery is actually a big mystery for most consumers and even some IT pros. This is largely mainly because tough drives themselves are complex devices and their technological specifics are not normally well identified. Data recovery businesses thrive on their customers? lack of details and often get away with charging obscene rates for any recovery, regardless of complexity. I hope this article will probably be a beneficial resource for consumers and experts alike. I supply some standard details about data recovery by shedding some light on how difficult drives work, how they can fail, what are the chances of productive recovery and how much the user can anticipate to spend. This data will enable the user to create an informed selection when deciding upon a data recovery business.

A bit about Difficult Drives

A computer system difficult drive retailers information on metal oxide platters which spin up to 10000 revolutions per minute. An actuator arm consists of the ?head? which reads and writes the information inside the kind of magnetic charges one particular millionth of an inch above the surface. Any provided drive can have many read and write heads and every single head can ?crash? independently. A head crash happens when the read/write head comes in make contact with using the platters of your disk (extra on head crashes below). As manufacturers strive to cram more space on hard drives with out increasing their physical size, the data gets written increasingly closer with each other, producing for really tricky recovery really should 1 or much more heads crash. The brain with the challenging drive is its controller board and this really is unique for every single individual hard drive. A single other detail worth a mention may be the service track of a tough drive. This is an region situated on the outer portion of the disk platter and it consists of the drive?s firmware zone. The firmware of a tough drive is the facts made use of by the computer system to communicate appropriately using the drive. These are the principle components that make a challenging drive function, now let?s speak about what can go incorrect.

There are numerous means in which a difficult disk can fail

Tough drives are incredibly fragile and can suffer failures in numerous distinct approaches, leading to a loss of information. The 5 most prevalent types of drive failures are: logical errors, mechanical failure, electronic failure, firmware corruption, and negative sectors, or any mixture these. Least serious of those is commonly information loss because of logical errors.

Logical errors are normally the simplest and from time to time one of the most tough troubles to handle when recovering information. They?re able to range from an invalid entry in a file allocation table, a easy challenge that wants tiny work; to severe matters such as the corruption or loss of your whole file program. Logical errors can be spotted when files come to be inaccessible, there is certainly a delay in beginning up the computer, and applications tend not to run properly. Logical errors are usually observed as straightforward for the reason that there?s nothing incorrect using the physical drive leading customers to try recovering it themselves by applying third celebration software program. This really is very risky, however, as running such software program on a damaged drive can outcome in total loss of data. Probably the most productive strategy to avoid logical errors on your challenging drive is to regularly use the Disk Defragmentation tool within your operating program. For much more complete information and facts on stopping information loss, take a look at the tips section of our web site.

Recovering a drive with logical errors may be easy and quick, however if the issue demands manual bit-by-bit reconstruction of the information, it can also be pretty complex and time consuming. Typically, logical errors are within the lower finish of your price tag range as they do not demand manual disassembly in the drive, having said that you will discover cases when logical failures end up within the greater end from the price tag range. The bottom line with logical errors would be the sooner they?re caught as well as the much less a user tampers together with the drive, the superior the probabilities to get a quick and thorough recovery.

Mechanical failures are generally a lot extra really serious than any other failure and regularly result in a partial or even total loss of data. One of the most widespread type of mechanical failure is often a head crash, that is when the read/write head comes in get in touch with with the disk platter. Head crashes might be brought on by a variety of reasons, including physical shock, static electrical energy, power surges, and mechanical read/write failure. Mechanical failures are detected by a continuous clicking or grinding noise coming from the drive. Should you suspect mechanical failure, you will need to instantly shut down your computer and call a information recovery business for suggestions.

Mechanical failures are commonly one of the most serious and most challenging to recover from. All mechanical failures demand physical disassembly from the drive. The replacement of a read/write head is among the most complex and costly procedures which will be performed by a data recovery engineer, specially with larger capacity drives. The probabilities of recovery depend completely on how much harm the drive has sustained, nevertheless they?re able to be very good. A crashed head will not mean that all of your information is lost! When once more, the sooner you catch a mechanical issue and turn off your drive, the extra of your valuable information is likely to be rescued.

Electronic failures are most popular just after a power surge or resulting from some other electric difficulty, plus the most popular type is handle board failure. A power surge can knock out the control board, producing the drive undetectable in the BIOS. Because each and every drive is fitted having a exclusive handle board, recovery of this variety is fairly complicated. Having said that, the superior news is that ordinarily once the control board concern is fixed, the data is ordinarily 100% recoverable.

Recovering a drive which has suffered from an electronic failure could be time consuming, primarily because the specific dilemma takes some time to diagnose. After diagnosed, even though, the recovery is commonly not tremendously complex and would almost certainly land within the mid-range when it comes to price tag. The majority of the time, we?re able to reach a 100% recovery from drives which have suffered an electronic failure.

Firmware corruption is brought on by logical challenges or physical damage to the firmware zone on the disk platter. When the firmware becomes corrupt, the laptop or computer is frequently unable to properly communicate with all the hard drive, and drive is just not recognized in the BIOS. Fortunately, when the drive fails on account of firmware corruption, the data is generally completely recoverable as soon as the drive has been repaired.

Recovering a drive which has suffered from Firmware corruption is possible together with the use of our proprietary technologies. Since the firmware information is isolated on the outer rim of the disk, most of the information may be recovered successfully. The complexity of recovering a drive that has suffered from firmware corruption is determined by the quantity of harm suffered by the service track on the disk?s platter. Count on the cost of this kind of recovery to become in the mid- to high-price range.

Bad sectors are a frequent fate of all challenging drives.

At some point, all drives develop places that happen to be no longer functional and when this takes place, they may be isolated by the operating program. Negative sectors are really significantly like bumps in the road, places that are avoided by the read/write head and which are no longer accessible for the user. If mission crucial information exists on the drive, we advocate to backup as soon as possible, because the formation of bad sectors often indicates the impending demise of your drive. Finally, and most importantly, do not below any circumstances run the ScanDisk or Chckdisk utilities when data becomes inaccessible. These utilities are created to fix only file program errors and not any other varieties of errors, so if your tricky drive has suffered from undesirable sectors, these utilities only make items worse.

Bad sectors are accessible

We?re able to recover drives with negative sectors using our proprietary mirroring technology. The procedure normally includes manual mirroring bit-by-bit, which is often time consuming. The price of this kind of recovery will normally be within the mid-range on the pricing schedule.

I hope the above explanations are of some use to all computer users. The fundamental fact is the fact that information loss occurs to everybody. Each tricky drive crashes, and usually once you least anticipate it to. Backup is crucial for end-users and organization customers alike, and there are several superb ways to back up your data. But if you?ve lost data, attempt to fully grasp the issue just before calling a data recovery organization. Be informed, save your money, get your data back.

Source: http://www.antiquarioverona.com/know-what-you-are-dealing-with-essential-data-its-essential.html

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